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Der Rüchenbrecher Baking and texturing
At this point, both the high and low poly versions of the asset were ready for exporting and baking, but before baking there were to...
psjay300
Apr 8, 2022
4 min read
Der Rüchenbrecher Retopology
After decimating the various objects in ZBrush for efficient use in Maya, I merged all of the objects and exported them for manual...
psjay300
Apr 8, 2022
1 min read
Der Rüchenbrecher sculpting texture base
On the subject of sculpting, the textures needed for the materials to be created had to give the impression of metal, Leather and wood....
psjay300
Apr 8, 2022
1 min read
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